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| NSB/App Studio programs run within a special version of a web browser.
| | AppStudio programs run within a special version of a web browser. |
| As a result, they can inherit a lot of the properties of the environment they run in. | | As a result, they can inherit a lot of the properties of the environment they run in. |
| You can access these properties from within your app. | | You can access these properties from within your app. |
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| '''list of events''' | | '''List of events''' |
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| {| class="wikitable" | | {| class="wikitable" |
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| |onselect || Text is selected | | |onselect || Text is selected |
| |- | | |- |
| |onunload || The user exits the page|} | | |onunload || The user exits the page |
| |} | | |} |
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| {| class="wikitable" | | {| class="wikitable" |
| | |- |
| | |acceleration|| The acceleration that the user is giving to the device. Acceleration data are expressed in m/s^2. <br> |
| | acceleration.x<br> |
| | acceleration.y<br> |
| | acceleration.z |
| | |- |
| | |accelerationIncludingGravity|| The acceleration that the user is giving to the device including gravity. Acceleration data are expressed in m/s^2. <br> |
| | accelerationIncludingGravity.x<br> |
| | accelerationIncludingGravity.y<br> |
| | accelerationIncludingGravity.z |
| |- | | |- |
| |altKey || Returns whether or not the "ALT" key was pressed when an event was triggered | | |altKey || Returns whether or not the "ALT" key was pressed when an event was triggered |
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| |- | | |- |
| |touches[n].target || The target of this touch. | | |touches[n].target || The target of this touch. |
| | |- |
| | | webkitCompassHeading || The current compass reading in degrees (0-359) |
| |} | | |} |
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| == Example (Basic) == | | == Example == |
| | |
| You can set an event for an element as follows: | | You can set an event for an element as follows: |
| <pre> document.body.onmousedown=bodyMouseDown</pre>
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| When there is a click anywhere in the body, the function bodyMouseDown will be called in your program. You can then examine the event object to find out more information:
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| <pre>
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| Function bodyMouseDown()
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| MsgBox event.type & " at " & event.clientX & "," & event.clientY
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| End Function
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| </pre>
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| == Example (JavaScript) == | | <tabber> |
| | JavaScript= |
| | <syntaxhighlight lang="JavaScript"> |
| | document.onmousedown=bodyMouseDown; |
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| You can set an event for an element as follows:
| | // When there is a click anywhere in the body, |
| <pre> document.onmousedown=bodyMouseDown;</pre>
| | // the function bodyMouseDown will be called in your program. |
| When there is a click anywhere in the body, the function bodyMouseDown will be called in your program. You can then examine the event object to find out more information: | | // You can then examine the event object to find out more information: |
| | function bodyMouseDown() { |
| | xPos = event.screenX; |
| | yPos = event.screenY; |
| | alert(event.type + " at " + xPos + "," + yPos); |
| | } |
| | </syntaxhighlight> |
| | |-| |
| | BASIC= |
| | <syntaxhighlight lang="vb.net"> |
| | document.body.onmousedown=bodyMouseDown |
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| <pre>
| | ' When there is a click anywhere in the body, |
| function bodyMouseDown() {
| | ' the function bodyMouseDown will be called in your program. |
| xPos = event.screenX;
| | ' You can then examine the event object to find out more information: |
| yPos = event.screenY;
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| alert(xPos + " left " + yPos + " down");
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| }
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| </pre>
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| | Function bodyMouseDown() |
| | MsgBox event.type & " at " & event.clientX & "," & event.clientY |
| | End Function |
| | </syntaxhighlight> |
| | </tabber> |
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| [[Category:Language Reference]] | | [[Category:Language Reference]] |
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| [[Category:Objects]] | | [[Category:Objects]] |
AppStudio programs run within a special version of a web browser.
As a result, they can inherit a lot of the properties of the environment they run in.
You can access these properties from within your app.
It is not a complete list: there are additional items in the full HTML documentation. In addition, some browsers may have additional members not shown here.
The event object gets created when an event occurs in your program. Events are usually the result of some interaction on the screen by the user: a click, a mouse move or a field selected. You can assign the name of a function in your program to each of these events. In your function, you can examine the values in the Event object to find out more about what just happened.
You can set an event for an element as follows:
document.body.onmousedown=bodyMouseDown
When there is a click anywhere in the body, the function bodyMouseDown will be
called in your program. You can then examine the event object to find out more information:
Function bodyMouseDown()
MsgBox event.type & " at " & event.clientX & "," & event.clientY
End Function
List of events
onblur |
An element loses focus
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onchange |
The content of a field changes
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onclick |
Mouse clicks an object
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ondblclick |
Mouse double-clicks an object
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onerror |
An error occurs when loading a document or an image
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onfocus |
An element gets focus
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onkeydown |
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onkeypress |
A keyboard key is pressed or held down
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onkeyup |
A keyboard key is released
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onmousedown |
A mouse button is pressed
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onmousemove |
The mouse is moved
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onmouseout |
The mouse is moved off an element
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onmouseover |
The mouse is moved over an element
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onmouseup |
A mouse button is released
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onresize |
A window or frame is resized
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onselect |
Text is selected
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onunload |
The user exits the page
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event properties
acceleration |
The acceleration that the user is giving to the device. Acceleration data are expressed in m/s^2.
acceleration.x
acceleration.y
acceleration.z
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accelerationIncludingGravity |
The acceleration that the user is giving to the device including gravity. Acceleration data are expressed in m/s^2.
accelerationIncludingGravity.x
accelerationIncludingGravity.y
accelerationIncludingGravity.z
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altKey |
Returns whether or not the "ALT" key was pressed when an event was triggered
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button |
Returns which mouse button was clicked when an event was triggered
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clientX |
Returns the horizontal coordinate of the mouse pointer when an event was triggered
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clientY |
Returns the vertical coordinate of the mouse pointer when an event was triggered
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ctrlKey |
Returns whether or not the "CTRL" key was pressed when an event was triggered
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keyCode |
Returns the number of the key that was pressed.
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metaKey |
Returns whether or not the "meta" key was pressed when an event was triggered
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relatedTarget |
Returns the element related to the element that triggered the event
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screenX |
Returns the horizontal coordinate of the mouse pointer when an event was triggered
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screenY |
Returns the vertical coordinate of the mouse pointer when an event was triggered
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shiftKey |
Returns whether or not the "SHIFT" key was pressed when an event was triggered
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bubbles |
Returns a Boolean value that indicates whether or not an event is a bubbling event
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cancelable |
Returns whether or not an event can have its default action prevented
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currentTarget |
Returns the element whose event listeners triggered the event
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eventPhase |
Returns which phase of the event flow is currently being evaluated
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target |
Returns the element that triggered the event
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timeStamp |
Returns the time stamp, in milliseconds, from the epoch (system start or event trigger)
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type |
Returns the name of the event
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touches[n].clientX |
The x-coordinate of the touch’s location relative to the window’s viewport.
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touches[n].clientY |
The y-coordinate of the touch’s location relative to the window’s viewport.
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touches[n].identifier |
The unique identifier for this touch object.
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touches[n].pageX |
The x-coordinate of the touch’s location in page coordinates.
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touches[n].pageY |
The y-coordinate of the touch’s location in page coordinates.
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touches[n].screenX |
The x-coordinate of the touch’s location in screen coordinates.
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touches[n].screenY |
The y-coordinate of the touch’s location in screen coordinates.
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touches[n].target |
The target of this touch.
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webkitCompassHeading |
The current compass reading in degrees (0-359)
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Example
You can set an event for an element as follows:
document.onmousedown=bodyMouseDown;
// When there is a click anywhere in the body,
// the function bodyMouseDown will be called in your program.
// You can then examine the event object to find out more information:
function bodyMouseDown() {
xPos = event.screenX;
yPos = event.screenY;
alert(event.type + " at " + xPos + "," + yPos);
}
document.body.onmousedown=bodyMouseDown
' When there is a click anywhere in the body,
' the function bodyMouseDown will be called in your program.
' You can then examine the event object to find out more information:
Function bodyMouseDown()
MsgBox event.type & " at " & event.clientX & "," & event.clientY
End Function