IOS and Android: Difference between revisions
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Created page with "= Quirks, Things to know = == iOS == * 75% of users are on iOS 7 (the latest) already * Less than 5% are older than iOS 6. * All devices made by Apple == Android == * 45% of..." |
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= Quirks, Things to know = | = Quirks, Things to know = | ||
* Mobile device develop much more rapidly than desktop systems. | |||
* There is much more variation in the marketplace. | |||
* Parts of this presentation will no longer be valid in 6 months. | |||
* HTML5 standards are being gradually adopted. | |||
* You cannot assume all devices have all features. | |||
* To check if an OS has a particular feature, check http://www.caniuse.com | |||
== iOS == | == iOS == | ||
Line 15: | Line 22: | ||
* Chrome browser only runs on Android 4+ | * Chrome browser only runs on Android 4+ | ||
* Devices are made by hundreds of manufacturers | * Devices are made by hundreds of manufacturers | ||
* | * Since Android is open source, there is no standard on how Android is configured. | ||
* Some manufacturers (Amazon, Samsung) put their own software on top of Android. | |||
* As a result, Android devices have more quirks than iOS. | |||
<div class="page-break"></div> | |||
= Dealing with different screen sizes = | = Dealing with different screen sizes = | ||
* Making apps which look good on all the devices they run on is hard. | |||
== Different screen sizes == | |||
* Physical screen sizes on phone devices run from 3.5 inches to more than 5 | |||
* The ratio of width to height is not always the same. | |||
* For example, the iPhone 4 is 320x480, while the iPhone 5 is 320x568. | |||
* Actually, since the iPhone 5 is a retina, it is 640x1136. | |||
* Positions on retina devices are based on the 320x578. | |||
* Text and images are drawn more precisely using the extra pixels. | |||
* Use [[SysInfo]](2) and [[SysInfo]](3) to get the current width and height. | |||
* It is usually correct. | |||
* No method has been found yet that gets the correct width and height for all devices! | |||
== Orientation == | |||
* If you want to run your app in both portrait and landscape, you have to program this yourself. | |||
* Simply scaling the controls will not work in most cases. | |||
* You may even want to rethink the design for usability. | |||
== Tablets == | |||
* You cannot simply scale all the controls up in size. | |||
* If you do, your app will look terrible. | |||
* Consider using the extra space for more usability. | |||
* For example, display two forms size by side. |
Latest revision as of 06:24, 7 January 2014
Quirks, Things to know
- Mobile device develop much more rapidly than desktop systems.
- There is much more variation in the marketplace.
- Parts of this presentation will no longer be valid in 6 months.
- HTML5 standards are being gradually adopted.
- You cannot assume all devices have all features.
- To check if an OS has a particular feature, check http://www.caniuse.com
iOS
- 75% of users are on iOS 7 (the latest) already
- Less than 5% are older than iOS 6.
- All devices made by Apple
Android
- 45% of users are in Android 4.x
- More than 50% are in Android 2.x
- Android 2.x devices are still being manufactured
- Two versions of the brower: Android Browser and Chrome.
- Android browser is no longer being developed.
- Chrome browser is much more advanced.
- Chrome browser only runs on Android 4+
- Devices are made by hundreds of manufacturers
- Since Android is open source, there is no standard on how Android is configured.
- Some manufacturers (Amazon, Samsung) put their own software on top of Android.
- As a result, Android devices have more quirks than iOS.
Dealing with different screen sizes
- Making apps which look good on all the devices they run on is hard.
Different screen sizes
- Physical screen sizes on phone devices run from 3.5 inches to more than 5
- The ratio of width to height is not always the same.
- For example, the iPhone 4 is 320x480, while the iPhone 5 is 320x568.
- Actually, since the iPhone 5 is a retina, it is 640x1136.
- Positions on retina devices are based on the 320x578.
- Text and images are drawn more precisely using the extra pixels.
- Use SysInfo(2) and SysInfo(3) to get the current width and height.
- It is usually correct.
- No method has been found yet that gets the correct width and height for all devices!
Orientation
- If you want to run your app in both portrait and landscape, you have to program this yourself.
- Simply scaling the controls will not work in most cases.
- You may even want to rethink the design for usability.
Tablets
- You cannot simply scale all the controls up in size.
- If you do, your app will look terrible.
- Consider using the extra space for more usability.
- For example, display two forms size by side.