PlaySound: Difference between revisions

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PlaySound ''filename''[,''volume'']
== Description ==
[[File:PlaySound.png]]
[[File:PlaySound.png]]
PlaySound filename


== Description ==
PlaySound plays .mp3 and .wav sound files. Playback is immediate, with no on screen controls, making it excellent for user interactions and gaming.
 
''volume'' is optional. It's value is from 0 to 1. The default is 1.
 
The files need to be included in the project by adding them to the Project Explorer. This can be done dragging them from the Finder into the Project Explorer panel. Filenames should not have spaces in them.
 
PlaySound returns a reference to the sound. You can use this reference to control the sound.
 
PlaySound is supported starting with iOS Safari 6 and Chrome 31, so it will work on all current and recent iOS and Android devices. It is not supported in the Android browser or Internet Explorer.
 
Here's a good site with lots of free sound files: http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13


PlaySound plays .mp3 and .wav sound files. Playback is immediate, with no on screen controls, making it excellent for user interactions and gaming.
== Properties and Methods ==


The files need to be included in the project by adding them to the Project Explorer.
{| class="wikitable"
== Example (Basic) ==
|-
| soundRef.start(0) || Start playing the sound. PlaySound auto plays, so this is not normally needed.
|-
| soundRef.stop(0) || Stop playing the sound.
|-
| soundRef.loop || Make the sound loop endlessly
|}


<pre>
== Example ==
PlaySound "BellToll.wav"
</pre>


== Example (JavaScript) ==
<tabber>
<pre>
JavaScript=
<syntaxhighlight lang="JavaScript">
NSB.PlaySound("BellToll.wav");
NSB.PlaySound("BellToll.wav");
</pre>
 
// Make sound loop
  bell = NSB.PlaySound("BellToll.wav");
  bell.loop=true;
 
// Stop playing sound
  bell.stop()
</syntaxhighlight>
|-|
BASIC=
<syntaxhighlight lang="vb.net">
  PlaySound "BellToll.wav"
 
' Make sound loop
  bell = PlaySound("BellToll.wav")
  bell.loop=True
 
'Stop playing sound
  bell.stop()
</syntaxhighlight>
</tabber>


== Output ==
== Output ==

Latest revision as of 14:14, 4 September 2023

PlaySound filename[,volume]

Description

PlaySound plays .mp3 and .wav sound files. Playback is immediate, with no on screen controls, making it excellent for user interactions and gaming.

volume is optional. It's value is from 0 to 1. The default is 1.

The files need to be included in the project by adding them to the Project Explorer. This can be done dragging them from the Finder into the Project Explorer panel. Filenames should not have spaces in them.

PlaySound returns a reference to the sound. You can use this reference to control the sound.

PlaySound is supported starting with iOS Safari 6 and Chrome 31, so it will work on all current and recent iOS and Android devices. It is not supported in the Android browser or Internet Explorer.

Here's a good site with lots of free sound files: http://opengameart.org/art-search-advanced?keys=&field_art_type_tid%5B%5D=13

Properties and Methods

soundRef.start(0) Start playing the sound. PlaySound auto plays, so this is not normally needed.
soundRef.stop(0) Stop playing the sound.
soundRef.loop Make the sound loop endlessly

Example

NSB.PlaySound("BellToll.wav");

// Make sound loop
  bell = NSB.PlaySound("BellToll.wav");
  bell.loop=true;

// Stop playing sound
  bell.stop()

  PlaySound "BellToll.wav"

' Make sound loop
  bell = PlaySound("BellToll.wav")
  bell.loop=True

'Stop playing sound
  bell.stop()

Output

(sound of a bell tolling)