PlaySound: Difference between revisions
Jump to navigation
Jump to search
Line 16: | Line 16: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| soundRef.start() || Start playing the sound. PlaySound auto plays, so this is not normally needed. | | soundRef.start(0) || Start playing the sound. PlaySound auto plays, so this is not normally needed. | ||
|- | |- | ||
| soundRef.stop() || Stop playing the sound | | soundRef.stop(0) || Stop playing the sound. | ||
|- | |- | ||
| soundRef.loop || Make the sound loop endlessly | | soundRef.loop || Make the sound loop endlessly |
Revision as of 14:09, 15 October 2014
PlaySound filename
Description
PlaySound plays .mp3 and .wav sound files. Playback is immediate, with no on screen controls, making it excellent for user interactions and gaming.
The files need to be included in the project by adding them to the Project Explorer.
PlaySound returns a reference to the sound. You can use this reference to control the sound.
PlaySound is supported starting with iOS Safari 6 and Chrome 31, so it will work on all current and recent iOS and Android devices. It is not supported in the Android browser or Internet Explorer. Since PhoneGap uses the Android browser, it will not work with PhoneGap.
Properties and Methods
soundRef.start(0) | Start playing the sound. PlaySound auto plays, so this is not normally needed. |
soundRef.stop(0) | Stop playing the sound. |
soundRef.loop | Make the sound loop endlessly |
Example (Basic)
PlaySound "BellToll.wav"
Make sound loop
bell = PlaySound("BellToll.wav") bell.loop=True
Stop playing sound
bell.stop()
Example (JavaScript)
NSB.PlaySound("BellToll.wav");
Make sound loop
bell = NSB.PlaySound("BellToll.wav"); bell.loop=true;
Stop playing sound
bell.stop()
Output
(sound of a bell tolling)