Using Cordova Plugins: Difference between revisions

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If you access other websites from your app, you need to give your app access permission. Add this line into your configxml property to allow any site to be accessed:
If you access other websites from your app, you need to give your app access permission. Add this line into your configxml property to allow any site to be accessed:
<pre>
<pre>
<plugin name="cordova-plugin-whitelist" source="npm" />
<allow-navigation href="*" />
<allow-navigation href="*" />
<access origin="*" />
<access origin="*" />

Latest revision as of 20:27, 20 July 2022

This Technote explains how to use Cordova PlugIns with AppStudio apps. Cordova PlugIns provide function calls which are not available from AppStudio alone. Apache Cordova itself is a native code wrapper for AppStudio apps. This wrapper allows app to make calls to the device that would not be possible otherwise. To compile your app using Cordova, use the "Build Native App with VoltBuilder" option on the Run menu.

In this tech note, we'll demonstrate some common Cordova Plugins. The full list is here.

The code for this sample is installed with AppStudio in the 'Libraries' sample folder.

Overview

There are over 4500 Plugins. Depending on platform, the plugins can include:

  • Accelerometer
  • Camera
  • Capture
  • Compass
  • Connection
  • Contacts
  • Device
  • Events
  • File
  • Geolocation
  • Globalization
  • Media
  • Notification
  • Splashscreen
  • Storage
  • Barcode Scanner
  • ChildBrowser
  • Generic Push
  • Google Analytics

Some of these (such as Accelerometer, Camera and Geolocation) can also be done using AppStudio without Cordova.

https://cordova.apache.org/plugins/?q=#

The easiest way to compile a native app is to use Build Native App using VoltBuilder on the Run menu. For more information on installing and compiling with VoltBuilder, see Using VoltBuilder to create Native App

In this Technote, we'll look at sample code for several of these plugin. That should be enough to get you started on the others. You can only do limited testing on the desktop for these API functions since they are are not available on the deaktop. Use "Start in Desktop Browser" to check the layout of your form, but do not expect any of the Cordova API functions to work.

You can use this function to test if you are running as a compiled Cordova app:

If typeof(cordova)<>"undefined" Then
  MsgBox "Running in Cordova"
Else
  MsgBox "Running in browser"
End if

How to add a Cordova Plugin to your app

Add the plugins

Add the plugins you are need into Configxml in Project Properties:

<plugin name="cordova-plugin-camera" source="npm"  />

Third Party Plugins

Third party plugins work very much like the Cordova Plugins:

<plugin name="cordova-plugin-barcodescanner" source="npm" />

You do not need to include JavaScript files (like barcodescanner.js) in your app. This is done automatically.

Review Configxml

Review your Configxml and make sure it has everything you need. Look at the current sample in Submitting to the iOS App Store and Submitting to the Google Play and Amazon Stores. The format of the configxml will not update automatically to the new format.

Device Information

Cordova adds a new runtime object called device which holds useful information about the device. The elements of it are:

device.model The name of the device, i.e. "Bob's iPhone".
device.cordova The version of cordova.
device.platform The type of device, i.e. "iPhone"
device.uuid The unique number of the device.
device.Version The version of the OS that is running.

Here is some sample code:

Function butGetInfo_onclick()
  s="Device Name:" & device.model & vbCRLF
  s=s & "Cordova Version:" & device.cordova & vbCRLF
  s=s & "Platform:" & device.platform & vbCRLF
  s=s & "UUID:" & device.uuid & vbCRLF
  s=s & "OS Version:" & device.version
  Textarea1.value=s
End Function

To use this plugin, you need to add this line into Configxml in Project Properties:

<plugin name="cordova-plugin-device" source="npm" />

Cordova has additional documentation here. Be sure to read what quirks each device has.

Camera

The Camera API will return a picture from the camera, the photolibrary, or a saved photo album. It can return the picture as a file URI or as a base64 encoded string. Start by setting the options:

quality Integer from 0 to 100.
destinationType 0: base64 encoded string, 1: file URI
sourceType 0: Photo Library, 1: camera, 2: Photo Album
allowEdit Allow simple editing. true or false.

You will also need to define a function to be called when the operation is complete, as well as a function in case the call fails. In the following sample, we set up the options, then call navigator.camera.getPicture. Following that, we have the functions for successful and unsuccessful returns.

Function butTakePicture_onclick()
  options={quality : 75, _
    destinationType : 1, _
    sourceType : 1, _
    allowEdit: true}
  navigator.camera.getPicture(onPictureReturned, onPictureError, options)
End Function

Function onPictureReturned(ImageURI)
  Image1.src=ImageURI
End Function

Function onPictureError(message)
  MsgBox "Failed because " & message
End Function

To use this plugin, you need to add these lines into the Configxml in Project Properties:

<gap:plugin name="cordova-plugin-camera" source="npm" >
  <variable name="CAMERA_USAGE_DESCRIPTION" value="{id} camera use" />
  <variable name="PHOTOLIBRARY_USAGE_DESCRIPTION" value="{id}  photo use" />
</gap:plugin>

<gap:plugin name="cordova-plugin-geolocation" source="npm"  >
  <variable name="GEOLOCATION_USAGE_DESCRIPTION" value="{id} Location use." />
 </gap:plugin>

For iOS, you need to add these lines:

<edit-config target="NSCameraUsageDescription" file="*-Info.plist" mode="merge">
    <string>need camera access to take pictures</string>
</edit-config>
<edit-config target="NSPhotoLibraryUsageDescription" file="*-Info.plist" mode="merge">
    <string>need photo library access to get pictures from there</string>
</edit-config>
<edit-config target="NSLocationWhenInUseUsageDescription" file="*-Info.plist" mode="merge">
    <string>need location access to find things nearby</string>
</edit-config>
<edit-config target="NSPhotoLibraryAddUsageDescription" file="*-Info.plist" mode="merge">
    <string>need photo library access to save pictures there</string>
</edit-config>

Cordova has additional documentation here. Be sure to read what quirks each device has.

Contacts

With a Cordova plugin, you can find or create contacts. This sample will look up everyone in the Contacts list named "Bob". First, we need to set up our options. We'll create a ContactFindOptions object, then set its filter property to "bob". Next, we specify which fields we want to look for in the fields variable. The list of fields is here.

You will also need to define a function to be called when the operation is complete, as well as a function in case the call fails. We can then call navigator.contacts.find.

The call to .find will return an array with 1 element for each name that matched. You can see how many matches there were in contacts.length. Here is how the code looks:

Function butContacts_onclick()
  options = new ContactFindOptions()
  options.filter="bob"  'nothing will return if you don't have a bob.
  options.multiple=True
  fields = ["displayName", "name"]
  navigator.contacts.find(fields, onContactsFound, onContactsError, options)
End Function

Function onContactsFound(contacts)
  s=""
  For i = 0 To contacts.length -1
    s=s & contacts[i].name.formatted & vbCRLF
  Next
  Textarea1.value=s
End Function

Function onContactsError(message)
  MsgBox "Failed because " & message
End Function

To use this plugin, you need to add these lines into the Configxml in Project Properties:

<plugin name="cordova-plugin-contacts" source="npm" />

Cordova has additional documentation here. Be sure to read what quirks each device has.

Barcode Scanner

In configxml, add the following line:

<plugin name="phonegap-plugin-barcodescanner" source="npm" />

Your configxml property will look like this:

<?xml version="1.0" encoding="UTF-8"?>
<widget 
xmlns = "http://www.w3.org/ns/widgets"
xmlns:gap = "http://phonegap.com/ns/1.0"
id = "com.nsbasic.{id}"
version = "{version}">

<name>{title}</name>
<description>{description}</description>

<plugin name="cordova-plugin-camera" source="npm"  />
<plugin name="cordova-plugin-device" source="npm" />
<plugin name="cordova-plugin-contacts" source="npm" />
<plugin name="phonegap-plugin-barcodescanner" source="npm" />

(etc)

Finally, here's how the BASIC code to call the scanner will look:

Function butBarcode_onclick()
  cordova.plugins.barcodeScanner.scan(BarCodeSuccess, BarCodeFail)
End Function

Function BarCodeSuccess(result) 
  Textarea1.value = "We got a barcode" & vbCRLF & _
    "Result: " & result.text & vbCRLF & _
    "Format: " & result.format & vbCRLF & _
    "Cancelled: " & result.cancelled
End Function

Function BarCodeFail(Error) 
  Textarea1.value = "Scanning failed: " & Error
End Function

File API

Function uploadFiles(fileURI)
  Dim options, ft
  options = new FileUploadOptions()
  options.fileKey="file";
  options.fileName=Mid(fileURI(1, InStrRev(fileURI.lastIndexOf('/')+1))
  options.mimeType="text/plain"
  options.chunkedMode = false
  var params = new Object()
  options.params = params
  ft = new FileTransfer()
  ft.upload(fileURI, "http://UrILink", win, failUpload, options)
End Function
'win and failUpload must also be defined

Android Back and Menu Buttons

You can access the Back and Menu buttons on Android devices which have them. (contributed by Fabio Pontel)

Add this to config.xml

<plugin name="cordova-plugin-device" source="npm" />
Sub Main()
  document.addEventListener("backbutton", onBackButton, False)
  document.addEventListener("menubutton", onMenuButton, False)
End Sub
 
Function onBackButton()
    MsgBox ("Back Button pressed")
 End Function
 
Function onMenuButton()   
  MsgBox ("Menu Button pressed")
End Function

Showing a Web Page

When you want to show a web page in your app, you do not want to do the same thing as a web app: setting location to the URL will open a new browser window over your app. Instead, use the InAppBrowser plugin.

Put this into the configxml property:

<plugin name="cordova-plugin-inappbrowser" />

In your code, do this:

window.open(url, "_blank", "location=yes")

If you access other websites from your app, you need to give your app access permission. Add this line into your configxml property to allow any site to be accessed:

<allow-navigation href="*" />
<access origin="*" />

It's recommended that the href argument be as specific as possible. More information here: https://www.npmjs.com/package/cordova-plugin-whitelist

Intents

Gives further information for whitelisting. See the Cordova documentation for more info.

<allow-intent href="http://*/*" />
<allow-intent href="https://*/*" />
<allow-intent href="tel:*" />
<allow-intent href="sms:*" />
<allow-intent href="mailto:*" />
<allow-intent href="geo:*" />
<platform name="android">
    <allow-intent href="market:*" />
</platform>
<platform name="ios">
    <allow-intent href="itms:*" />
    <allow-intent href="itms-apps:*" />
</platform>

Permissions

if your app does not use any extra features, use this line:

    <preference name="permissions" value="none"/>


URL Schemes

URI Schemes let you open another app from yours. Full information on URI schemes is here. For example, to dial a telephone number, you can do this:

location.href = "tel:+1-800-555-1234"

If you are going to do this, you need to give the app permission by adding a line like the following to configxml in Project Properties:

<access origin="tel:*" launch-external="yes" />
<access origin="mailto:*" launch-external="yes" />

There are reports you will need to remove this line to get this to work:

<access origin="*" />