Audio: Difference between revisions
Jump to navigation
Jump to search
Line 46: | Line 46: | ||
PlayButton.onclick = function() { | PlayButton.onclick = function() { | ||
Audio1.play(); | Audio1.play(); | ||
} | } | ||
</pre> | </pre> |
Revision as of 14:26, 1 May 2013
Description
The Audio control is used to play a sound. The sound can be any common format, including mp3, ogg, uncompressed wav and aac. Not all format will play back on an app which is saved to the Home screen.
To add a sound to your app, choose the Audio icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need. Depending on the options you choose, the control may be invisible.
Properties
Standard properties are supported, plus:
autoplay | Audio will start playing as soon as ready. |
controls | Controls will be displayed, such as a Play. |
loop | Audio will start over again when finished. |
preload | Audio should be loaded when the page loads. Ignored if autoplay is present. |
src | The name of the file. For example, Super.wav. It should be in the project folder. |
Methods
pause() | Pause playing the sound |
play() | Start playing the sound |
Example (Basic)
Rem Audio Example Function PlayButton_onclick() Audio1.play() End Function
Example (JavaScript)
//Audio Example PlayButton.onclick = function() { Audio1.play(); }
Output
(sound plays)