NavBar: Difference between revisions
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To add a control to your app, choose the control’s icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need, then add functions to your code to respond to the events that come from the control: usually, just on click. | To add a control to your app, choose the control’s icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need, then add functions to your code to respond to the events that come from the control: usually, just on click. | ||
When clicked, two events are sent. Ignore the first one - it's an object. See sample code below. | |||
To make a NavBar with icons only, set iconPos to top and put an empty, comma separated string in items. (",,"). | To make a NavBar with icons only, set iconPos to top and put an empty, comma separated string in items. (",,"). |
Revision as of 15:24, 10 February 2015
Description
The Navbar control puts up to 5 buttons anyplace on the form. Buttons can be text, an icon or both. When clicked, <NavBarID>_onclick(choice) is called. The name of the button which is called is in choice. If the text of the button has a space in it, it is replaced by an underbar. For example, "Edit Text" will call onclick with "Edit_Text"
To add a control to your app, choose the control’s icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need, then add functions to your code to respond to the events that come from the control: usually, just on click.
When clicked, two events are sent. Ignore the first one - it's an object. See sample code below.
To make a NavBar with icons only, set iconPos to top and put an empty, comma separated string in items. (",,").
To select and unselect buttons in code:
$("#NavBar1_0").addClass("ui-btn-active") $("#NavBar1_1").removeClass("ui-btn-active")
Custom Icons
There are a few steps to using your own icon instead of the built in ones.
1. In the Properties Window, put 'custom' into the icon property. (In the picker, it's the gray circle in the 4th row).
2. Add your icon to the project. Dragging into the Project Explorer is fine. The icon should be 16x16.
3. Add this code to your project globally:
Style #NavBar1_0:after { background-Image: url("icon_16x16.png")} End Style
The first word on the second line should be the name of the control with a # in front of it.
Properties
Standard properties are supported, plus:
ChangeForm | A comma separated list of form names to go to if a button is clicked. |
items | A list of names for the buttons, comma separated. |
iconPos | The position of the icon. Can be none, top, bottom, left, right or notext. |
icons | Names of icons for each button. Many to choose from: action, arrow-d-l, arrow-d-r, arrow-d, arrow-l,arrow-r, arrow-u-l, arrow-u-r, arrow-u, audio,calendar, camera, carat-d, carat-l, carat-r,carat-u, check, clock, custom, grid,mail, eye, gear, heart, home,info, bullets, bars, navigation, lock,search, location, minus, forbidden, edit,user, phone, plus, power, recycle,forward, refresh, shop, comment, star,tag, back, video, alert, delete.. |
Events
Standard events are supported. However, events are not usually associated with the control.
Example
Function NavBar1_onclick(choice) If TypeName(choice)="object" Then Exit Function MsgBox "Button pressed: " & choice End Function
Change the text on a NavBar item:
NavBar1_0.innerHTML="one" NavBar1_1.innerHTML="two"
Output
(message box showing “Button pressed: 1”)