Audio: Difference between revisions
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[[file:Audio.jpg]] | [[file:Audio.jpg]] | ||
== Description == | |||
The Audio control is used to play a sound. The sound can be any common format, including mp3, ogg, wav and aac. | The Audio control is used to play a sound. The sound can be any common format, including mp3, ogg, wav and aac. | ||
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To add a sound to your app, choose the Audio icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need. Depending on the options you choose, the control may be invisible. | To add a sound to your app, choose the Audio icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need. Depending on the options you choose, the control may be invisible. | ||
== Properties == | |||
Standard [[properties and methods|properties]] are supported, plus: | Standard [[properties and methods|properties]] are supported, plus: | ||
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|} | |} | ||
== Methods == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
== Example == | |||
<pre> | <pre> | ||
Rem Audio Example | |||
Function PlayButton_onclick() | Function PlayButton_onclick() | ||
Audio1.play | Audio1.play | ||
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</pre> | </pre> | ||
== Output == | |||
<pre> | <pre> | ||
(sound plays) | (sound plays) | ||
</pre> | </pre> | ||
[[Category:Language Reference]] |
Revision as of 04:40, 17 August 2012
Description
The Audio control is used to play a sound. The sound can be any common format, including mp3, ogg, wav and aac.
To add a sound to your app, choose the Audio icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need. Depending on the options you choose, the control may be invisible.
Properties
Standard properties are supported, plus:
autoplay | Audio will start playing as soon as ready. |
controls | Controls will be displayed, such as a Play. |
loop | Audio will start over again when finished. |
preload | Audio should be loaded when the page loads. Ignored if autoplay is present. |
src | The name of the file. For example, Super.wav. It should be in the project folder. |
Methods
pause() | Pause playing the sound |
play() | Start playing the sound |
Example
Rem Audio Example Function PlayButton_onclick() Audio1.play End Function
Output
(sound plays)