MenuTextBlock

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Revision as of 19:31, 28 February 2013 by Ghenne (talk | contribs) (→‎Output)
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Description

The Menu control is used to give the user a choice what action to take next. Each item can have a description.

You supply it with a list of items, and it will create one choice for each item. When the menu is first displayed, you need to call Controlname.refresh().

To add a Menu to your app, choose the MenuTextBlock icon in the Toolbar. Use the Property Editor to set the properties.

Properties and Methods

Standard properties are supported, plus:

addItem(textBlock, item) Add textBlock to position item on the list. If item is not supplied, add to the end.
deleteItem(item) If item is not supplied, the last one is deleted. If “all”, all items are deleted.
getItem(i) Returns the text of item i.
getItemCount() Returns the number of items
textBlocks ” characters. Do not include quote signs or returns in the text. (design time)
refresh() Recalculates the size of the scrolling area when first displayed.
replaceItem(item, textBlock) Replace an existing item
scroll_options This control makes use of iScroll. It has a number of options, including:

bounce: true/false. When the end of the scroll area is reached, should the image bounce?

zoom: true/false. Allow two finger zoom in gesture?

The full list of options is documented here: http://cubiq.org/iscroll-4

scrollHeight The size of the scrolling area. (design time)
scrolling Allow choices in the menu to scoll? On or off. (design time)
title Optional. If supplied, will put a heading on top of the list. (design time)

Events

In addition to the standard events, Menu has a modified version of onclick.

onclick(choice) The number of the choice that was made, starting from 0.

Example

Function iMenu1_onclick(choice)
  If TypeName(choice)= "object" Then Exit Function
  MsgBox "Menu item chosen: " & choice
End Function

Output