Footerbar: Difference between revisions

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To add a control to your app, choose the control’s icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need, then add functions to your code to respond to the events that come from the control: usually, just onclick.
To add a control to your app, choose the control’s icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need, then add functions to your code to respond to the events that come from the control: usually, just onclick.
If you have a FooterBar on a second form, FooterBar.refresh() needs to be executed when the form is shown.


== Properties and Methods ==
== Properties and Methods ==

Revision as of 12:07, 16 May 2013

Description

The FooterBar control puts up to 5 buttons on the bottom of the form. Buttons can be text, an icon or both. When clicked, <FooterBarID>_onclick(choice) is called. The name of the button which is called is in choice. If the text of the button has a space in it, it is replaced by an underbar. For example, "Edit Text" will call onclick with "Edit_Text"

To add a control to your app, choose the control’s icon in the Toolbar, then position it on the Design Screen. Use the Property Editor to set the properties you need, then add functions to your code to respond to the events that come from the control: usually, just onclick.

If you have a FooterBar on a second form, FooterBar.refresh() needs to be executed when the form is shown.

Properties and Methods

Standard properties are supported, plus:

items A list of names for the buttons, comma separated.
iconPos The position of the icon. Can be none, top, bottom, left, right or notext.
icons Names of icons for each button. 18 to choose from: alert, arrow-d, arrow-l ,arrow-r, arrow-u ,back, check, delete, forward, gear, grid, home, info, minus, plus, refresh, search, star.
refresh() Runtime function. Call this after you display a new form with a FooterBar.

Events

Standard events are supported.

Example (BASIC)

Function FooterBar1_onclick(choice)
  If TypeName(choice)="object" Then Exit Function
  MsgBox "Button is " & choice
End Function
Function Form2_onshow()
  FooterBar1.refresh()
End Function

To change the text of a button at runtime:

  'FooterBar1_0 is the first button, FooterBar1_1 the second, etc.
  $("#FooterBar1_1 .ui-btn-text").text("Play")

Example (JavaScript)

FooterBar1.onclick=function(choice){
  if(typeof choice == "object") return;
  alert("Button is " + choice);
}
function Form2_onshow() {
  FooterBar1.refresh();
}

To change the text of a button at runtime:

  //FooterBar1_0 is the first button, FooterBar1_1 the second, etc.
  $("#FooterBar1_1 .ui-btn-text").text("Play");

Output

(message box showing “Button is Gear” for the 4th button.)