EULA: Difference between revisions

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[[Category:Controls]]
[[Category:Controls]]


== Example ==
== Example (Basic) ==


To test if the EULA has been agreed to:
To test if the EULA has been agreed to:
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   MsgBox "Please agree to EULA to unlock all features of this app.
   MsgBox "Please agree to EULA to unlock all features of this app.
End If
End If
</pre>
== Example (JavaScript) ==
To test if the EULA has been agreed to:
<pre>
if (localStorage.EULA==false) {
  Alert("Please agree to EULA to unlock all features of this app.);
}
</pre>
</pre>



Revision as of 16:44, 19 May 2013

Description

The EULA property in Project Properties lets you specify a End User License Agreement when your app starts up. If the user agrees to it, LocalStorage.EULA will be True. If not, it will be False.

In your code, you should check this value. If the value is False, you cannot terminate the app, but you can put up a warning message asking the user to restart the app and agree to the EULA before the app can be used. (The reason you cannot terminate the app is that it will break the User Interface Guidelines from the manufacturers.)

To enable the EULA, put your EULA text into the 'EULA' property in Project Properties. The text can be formatted HTML.

Example (Basic)

To test if the EULA has been agreed to:

if localStorage.EULA=False Then
  MsgBox "Please agree to EULA to unlock all features of this app.
End If

Example (JavaScript)

To test if the EULA has been agreed to:

if (localStorage.EULA==false) {
  Alert("Please agree to EULA to unlock all features of this app.);
}

No code is needed to display the EULA. If you would like to reset the EULA so it appears next time the app is run, use this code:

'this function shows you how to reset the EULA setting.
Function Button1_onclick()
  localStorage.EULA="false"
End Function

Output

(see above)

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